Kōda (@aimikoda) 点赞最高的 10 个带视频帖:提示词中英对照
作者 / Author:Kōda (@aimikoda)
排序 / Order:按当时点赞从高到低
说明 / Note:英文为原帖可直接复制的提示词;中文为理解对照。技术参数、镜头焦段、@[image1] 等引用标记、IPA 音标保持原样。
目录
- Saber Poi Ritual(3612 likes)
- Latte Art(3464 likes)
- Jujutsu Kaisen Fight Club(2480 likes)
- Character Reference Sheet(2176 likes)
- Ottoman army vs Orc army(2130 likes)
- 当代演唱编舞 IPA + FACS(2129 likes)
- White Saber × Droideka(2085 likes)
- Midjourney 角色编舞(1875 likes)
- WW3 trailer(1512 likes)
- MiniMax H3 角色介绍(1506 likes)
1. Saber Poi Ritual
- 链接 / Link:https://x.com/aimikoda/status/2062516255941095583
- 点赞 / Likes:3612
- 工具 / Tools:Midjourney + GPT Image 2 + Seedance 2.0 + Suno
EN: Workflow and prompts are in the replies.
中文: 工作流和提示词在回复里。
工作流 / Workflow
EN: 1. Created a character in Midjourney: female jedi --ar 2:3 --profile 71b4wk5 --stylize 1000
中文: 1. 用 Midjourney 做角色:female jedi --ar 2:3 --profile 71b4wk5 --stylize 1000
EN: 2. Turned it into a character sheet with Gpt Image 2.
中文: 2. 用 GPT Image 2 把它做成角色参考表。
(本帖未贴角色表完整模板,通用模板见第 4 条。)
EN: 3. Created an environment reference in Midjourney: small spaceship landed forest at night --ar 16:9 --profile 71b4wk5 --stylize 1000
中文: 3. 用 Midjourney 做环境参考:small spaceship landed forest at night --ar 16:9 --profile 71b4wk5 --stylize 1000
EN: 4. Created a storyboard with Gpt Image 2 using both character and environment references. Prompt: Create a 16:9 image.
中文: 4. 用 GPT Image 2,结合角色和环境参考生成分镜。提示词:创建一张 16:9 图像。
GPT Image 2 分镜提示词 / Storyboard Prompt
EN
[PROJECT CARD] Create a compact designed masthead, not a table. TITLE: FOREST SABER POI RITUAL META LINE: nocturnal / sci-fi flow-art performance / dense 15-second burst-cut edit PRIORITY: single-saber poi choreography, real micro-cut bursts, readable lake-energy payoff MICRO BRIEF: C1 turns a lone energy saber into a fire-poi style light performance, compressing a full ritual dance into a fast 15-second forest sequence.
中文
【项目卡片】做一块设计过的紧凑报头,不要做成表格。
标题:FOREST SABER POI RITUAL(森林光剑火舞仪式)
元信息行:夜间 / 科幻流动艺术表演 / 密集的 15 秒爆发剪辑
优先级:单剑 poi 编舞、真实的微切爆发、可读的湖面能量收束
微简介:C1 把一把能量光剑变成火舞 poi 式光表演,把一整段仪式舞蹈压进 15 秒的森林序列。
EN
[CONTINUITY HEADER] SEQUENCE ID: FOREST-SABER-POI-RITUAL-20P REFERENCE PRIORITY: First provided image controls C1 face, body, wardrobe, proportions, silhouette, hair, and attitude; second provided image controls night forest base, grounded white craft, trunks, water edge, practical lights, and reflective surfaces. This storyboard controls staging, motion, geography, continuity, cut rhythm, and effect logic.
中文
【连贯性页眉】序列编号:FOREST-SABER-POI-RITUAL-20P
参考优先级:第一张图控制 C1 的脸、身体、服装、比例、剪影、头发和态度;第二张图控制夜森林基底、落地的白色飞船、树干、水岸、实用灯光和反射面。本分镜控制调度、运动、地理关系、连贯性、剪辑节奏和特效逻辑。
EN
[SCENE PACKET] PREMISE: C1 performs a single-saber flow-art ritual like fire poi, mixing Jedi-inspired forms, street-dance footwork, and martial precision until the clearing becomes a light show. LOCATION: Deep night forest clearing, tall trunks, grounded white rescue craft screen right, rear ramp and cases behind, shallow lake foreground, wet shore at center-left, warm work lights, dark foliage side walls, open practice lane leading to the waterline. START -> END: C1 stands calm in the practice lane with saber lowered -> after two burst-cut movement phrases, she jumps to the shore, plants the saber at the waterline, and pale energy rings spread across the lake. ACTION CHAIN: ignition ritual -> micro-cut wrist/boot/blade burst -> figure-eight weave -> butterfly spin -> behind-back orbit -> body-wrap illusion -> blade pass near face -> water-reflection burst -> suspended breath -> leap -> shore stab -> lake-current release. PROP / EFFECT STATE: One pale white energy saber only; saber stays in C1 hand until final stab; trails behave like long-exposure poi ribbons around her body, then flatten into clean energy rings across the lake; no sparks, no explosion, no damage. MUST READ: This is not a combat drill; it is a single-saber poi performance where every cut reveals another fragment of one continuous light-dance phrase.
中文
【场景包】前提:C1 表演单剑流动艺术仪式,像火舞 poi,混入绝地式招式、街舞脚步和武术精度,直到空地变成一场光秀。
地点:深夜森林空地,高树干,画面右侧落地白色救援飞船,后方跳板和箱子,前景浅湖,中左湿岸,暖色工作灯,两侧暗叶墙,通向水线的开放练习通道。
起 -> 止:C1 在练习通道里平静站着,光剑低垂 -> 两段爆发剪辑动作之后,她跳向岸边,把光剑插入水线,苍白能量环在湖面扩散。
动作链:点火仪式 -> 手腕/靴子/刀刃微切爆发 -> 八字编织 -> 蝴蝶旋转 -> 背后绕行 -> 缠身幻觉 -> 近脸刀光掠过 -> 水面反射爆发 -> 屏息 -> 起跳 -> 岸边刺入 -> 湖流释放。
道具/特效状态:只有一把苍白能量光剑;直到最后一刺都握在 C1 手里;拖尾像长曝光 poi 丝带绕身,再摊平成干净的湖面能量环;不要火花、爆炸、破坏。
必读:这不是战斗训练,而是单剑 poi 表演,每一刀都是同一段连续光舞的又一个碎片。
EN
[CHARACTER SANITIZATION] C1: young adult woman, short tousled blonde hair, compact athletic silhouette, cropped white poncho-like mantle over wrapped top, beige hanging sash, dark loose cropped trousers, boots, fingerless gloves, belt gear, single pale energy saber, flow-artist posture, sharp footwork, controlled fierce focus. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.
中文
【角色净化】C1:年轻成年女性,短而凌乱的金发,紧凑运动体型,短白色斗篷式披肩罩在缠绕上衣外,米色垂带,深色宽松短裤,靴子,无指手套,腰带装备,单把苍白能量光剑,流动艺术家站姿,利落脚步,克制而锐利的专注。删掉互相矛盾的特征、看不见的心理、过密的服装细节,以及无法出现在分镜格里的背景故事。
EN
[IDENTITY CONSISTENCY] Provided character reference controls C1 face, body, wardrobe, proportions, hair, and silhouette; storyboard controls staging only. Keep C1's white mantle, beige sash, dark pants, boots, gloves, belt, single saber, and screen direction consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add a second saber.
中文
【身份一致】提供的角色参考控制 C1 的脸、身体、服装、比例、头发和剪影;分镜只控制调度。保持白披肩、米色垂带、深色裤子、靴子、手套、腰带、单剑和画面方向一致。不要重设计、改年龄、美化、融合、复制,也不要加第二把剑。
EN
[STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels.
中文
【分镜纯度】格内画面只是低细节单色浅灰草图。把镜号、节拍名、镜头标签放在每格图像外的页眉条。格内不要颜色、标签、箭头、字幕、标志、水印、时间码、图表、UI、残影姿势、重复身体或技术叠层。
EN
[MASTER SHOT RULE] P01 shows full playable geography: C1 center-left practice lane, lake foreground, craft screen right, ramp/cases behind, tall trunks background, foliage side edges, and stable travel direction from lane to waterline.
中文
【主镜头规则】P01 要画出完整可玩地理:C1 在中左练习通道,湖在前景,飞船在画面右,跳板/箱子在后,高树干在背景,叶丛在两侧,从通道到水线的行进方向稳定。
EN
[EMOTIONAL ARC] Still focus -> ignition charge -> playful flow control -> fragmented micro-cut intensity -> breath-held precision -> airborne decision -> waterline impact -> quiet awe
中文
【情绪弧】静止专注 -> 点火蓄力 -> 玩味的流动控制 -> 碎片化微切强度 -> 屏息精度 -> 腾空决定 -> 水线冲击 -> 安静的敬畏
(通过站姿、手部张力、剑距、脚步、披肩扬起和最终静止来表现。)
EN
[STYLE LOCKS] STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified forest/craft/water shapes, restrained amber and pale-blue accent only outside panel art, crisp cinematic hierarchy, no rendered panel lighting. EFFECT LOCK: inside panels, saber trails and lake ripples are simple monochrome bright shapes only; final video effect is pale white saber bloom, long-exposure ribbon trails, tight poi loops, blade-through-lens flashes, water reflections, and flat expanding lake-energy rings. ENVIRONMENT LOCK: tall vertical trunks, grounded white craft screen right, rear ramp, cases, shallow lake foreground, wet shore center-left, dense foliage pockets, warm practical work lights; preserve the same clearing and craft layout across all wide views.
中文
【风格锁定】风格:米白纸上干净的单色草图分镜,浅灰动态线,简化的森林/飞船/水面形状,琥珀和淡蓝点缀只出现在格外,电影级层次清晰,格内不要渲染灯光。
特效锁定:格内剑迹和湖纹只是简单的单色亮形;成片特效是苍白剑光辉、长曝光丝带拖尾、紧凑 poi 环、穿镜刀光、水面反射、扁平扩散的湖面能量环。
环境锁定:竖直高树干、画面右落地白飞船、后跳板、箱子、前景浅湖、中左湿岸、密叶口袋、暖色实用工作灯;所有广角都保持同一空地和飞船布局。
EN
[SPATIAL CONTINUITY LOCK] P01, P09, P14, P17, P18, P19, and P20 share the same clearing layout. C1 starts in the center-left practice lane, travels toward the foreground waterline by P17, plants the saber at the wet shore in P19, and remains there as P20 pulls wide. Craft stays screen right, water foreground, trunks vertical background, cases/ramp behind. Allowed changes are camera distance, C1 pose, saber angle, cloak motion, trail density, reflection state, and lake-current spread. P20 is the same location with more distance, not a new establishing shot.
中文
【空间连贯锁定】P01、P09、P14、P17、P18、P19、P20 共用同一空地布局。C1 从中左练习通道出发,到 P17 走向前景水线,P19 把剑插入湿岸,P20 拉远时她仍停在那里。飞船始终画面右,水在前景,树干竖在背景,箱子/跳板在后。允许改的只有机位距离、C1 姿势、剑角、披肩运动、拖尾密度、反射状态和湖流扩散。P20 是同一地点更远,不是新的建立镜头。
EN
[DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps.
中文
【导演条】底部动画轨板与分镜列对齐。轨道:节拍线、运镜路径、动作路径、节奏轨、升级图、状态轨、风格轨。用镜头芯片、细线、节奏块、小强度条、一两三个词的标签。不要秒数或时间码。
镜号页眉 / Panel Headers
| EN | 中文 |
|---|---|
| P01 / 24mm wide / Ritual master | P01 / 24mm 广角 / 仪式主宰 |
| P02 / 50mm profile / Saber ignite | P02 / 50mm 侧面 / 光剑点燃 |
| P03 / low 35mm / First weave | P03 / 低机位 35mm / 第一次编织 |
| P04 / macro insert / Wrist snap | P04 / 微距插入 / 腕部甩击 |
| P05 / low 24mm / Boot skid | P05 / 低机位 24mm / 靴底打滑 |
| P06 / 35mm crash / Blade pass | P06 / 35mm 冲镜 / 刀光掠过 |
| P07 / 85mm tight / Eye flash | P07 / 85mm 特写 / 眼神闪光 |
| P08 / 35mm whip / Cloak whip | P08 / 35mm 甩镜 / 披肩抽打 |
| P09 / 24mm wide / Burst resolves | P09 / 24mm 广角 / 爆发收束 |
| P10 / overhead 24mm / Butterfly spin | P10 / 俯拍 24mm / 蝴蝶旋转 |
| P11 / 35mm side / Behind-back orbit | P11 / 35mm 侧面 / 背后绕行 |
| P12 / macro insert / Hilt isolation | P12 / 微距插入 / 剑柄隔离 |
| P13 / 50mm reflection / Water trail | P13 / 50mm 反射 / 水面拖尾 |
| P14 / 24mm orbit / Body-wrap halo | P14 / 24mm 环绕 / 缠身光环 |
| P15 / 85mm portrait / Breath hold | P15 / 85mm 肖像 / 屏息 |
| P16 / 35mm burst / Face pass | P16 / 35mm 爆发 / 面门掠过 |
| P17 / 35mm whip / Lake leap | P17 / 35mm 甩镜 / 跃向湖面 |
| P18 / low 24mm / Airborne descent | P18 / 低机位 24mm / 腾空下落 |
| P19 / low 24mm / Shore stab | P19 / 低机位 24mm / 岸边刺入 |
| P20 / crane wide / Lake current | P20 / 摇臂广角 / 湖流 |
EN: CAMERA + LENS PLAN: P01 wide hold -> P02 profile push -> P03 low side build -> P04 macro cut -> P05 low burst -> P06 crash lens pass -> P07 tight burst -> P08 whip cut -> P09 wide resolve -> P10 overhead hold -> P11 side track -> P12 macro isolation -> P13 reflection insert -> P14 orbit hold -> P15 portrait pause -> P16 burst close -> P17 whip to waterline -> P18 low rising catch -> P19 low impact -> P20 crane final hold
中文: 运镜+镜头计划:P01 广角保持 -> P02 侧面推进 -> P03 低侧蓄力 -> P04 微距切 -> P05 低机位爆发 -> P06 冲镜掠过 -> P07 特写爆发 -> P08 甩切 -> P09 广角收束 -> P10 俯拍保持 -> P11 侧面跟踪 -> P12 微距隔离 -> P13 反射插入 -> P14 环绕保持 -> P15 肖像停顿 -> P16 爆发特写 -> P17 甩向水线 -> P18 低机位上升接住 -> P19 低机位冲击 -> P20 摇臂终镜保持
EN
[SEQUENCE] Grid: 20 panels in a compact 4x5 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip makes a 15-second sequence feel longer through two burst-cut clusters, flow-art continuity, waterline impact, and lake-energy final hold.
中文
【序列】网格:20 格,紧凑 4x5 电影分镜页;格内保持单色草图,导演条用两簇爆发剪辑、流动艺术连贯、水线冲击和湖能终镜,让 15 秒序列显得更长。
Seedance 2.0 提示词 / Video Prompt
EN
Use @[storyboard ref] as the storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[character ref] as the authoritative C1 character reference.
EMOTIONAL GUIDENCE: Valence: focused neutral to fierce flow-state to quiet awe. Arousal: calm ignition, burst peaks, breath hold, leap impact, final release through stance, cloak, eye-line, trails, water rings, silence.
AUDIO: No background music or score.
PANEL BEATS:
P01: Wide master; C1 in practice lane, saber low, craft right, lake reflecting lights.
P02: Profile push; C1 ignites the pale blade, hum blooming on mantle and bark.
P03: Low side; figure-eight weave starts, blade drawing tight poi ribbons.
P04: BURST macro; wrist rolls hilt, saber arc snaps direction.
P05: BURST low; boot skids, wet ground flicking white light.
P06: BURST crash; blade passes inches from lens, frame washed white.
P07: BURST tight; her eye catches saber flash, face steady.
P08: BURST whip; cloak and sash slice through the trail.
P09: Wide resolve; fragments connect into one full-body flow phrase.
P10: Overhead; butterfly spin creates twin-looking loops from one fast saber.
P11: Side track; blade orbits behind her back, reappearing at opposite hip.
P12: Macro isolation; one hand floats the hilt while the blade loops.
P13: Water insert; saber trail writes a bright curve in the lake reflection.
P14: Orbit; blade path wraps her torso like a luminous cage, no contact.
P15: Portrait pause; blade near cheek, breath and hum exposed.
P16: BURST close; face pass kicks hair and mantle.
P17: BURST whip; she launches to the wet shore, saber trailing.
P18: Low catch; C1 descends at waterline, saber point down.
P19: Impact; she drives saber into wet shore, hum dropping to a pulse.
P20: Crane wide final; pale rings spread across the lake as she holds the planted hilt.
中文
用 @[storyboard ref] 作为整段序列的分镜蓝图。把每一格都当成同一条电影序列里的连续镜头。严格按格序,不要发明别的覆盖镜头。分镜是视觉叙事的第一真相。还原格子所暗示的成片序列,而不是还原分镜纸本身的画风。用 @[character ref] 作为 C1 的权威角色参考。
情绪指引:效价从专注中性到凶猛心流再到安静敬畏。唤醒:平静点火、爆发峰值、屏息、起跳冲击、最终释放,通过站姿、披肩、视线、拖尾、水环、静默来表现。
音频:不要背景音乐或配乐。
分镜节拍:
P01:广角主镜头;C1 在练习通道,剑低垂,飞船在右,湖面反射灯光。
P02:侧面推进;C1 点燃苍白剑刃,嗡鸣在披肩和树皮上绽开。
P03:低侧;八字编织开始,剑刃画出紧凑 poi 丝带。
P04:爆发微距;手腕滚动剑柄,剑弧突然改向。
P05:爆发低机位;靴底打滑,湿地甩出白光。
P06:爆发冲镜;剑刃从镜头几英寸处掠过,画面被洗白。
P07:爆发特写;她的眼睛接住剑光,脸很稳。
P08:爆发甩镜;披肩和垂带切开拖尾。
P09:广角收束;碎片连成一条全身流动乐句。
P10:俯拍;蝴蝶旋转用一把快剑画出像双环的圈。
P11:侧面跟踪;剑在背后绕行,从对侧髋骨再出现。
P12:微距隔离;一只手让剑柄漂浮,剑刃继续绕圈。
P13:水面插入;剑迹在湖面反射里写出一条亮弧。
P14:环绕;剑路像发光笼子缠住躯干,但不接触。
P15:肖像停顿;剑贴近脸颊,呼吸和嗡鸣暴露出来。
P16:爆发近景;面门掠过掀起头发和披肩。
P17:爆发甩镜;她冲向湿岸,剑带着拖尾。
P18:低机位接住;C1 在水线下落,剑尖朝下。
P19:冲击;她把剑插入湿岸,嗡鸣降成脉冲。
P20:摇臂广角终镜;苍白光环在湖面扩散,她握住插住的剑柄。
EN: 6. Exported the audio from generated video, uploaded it to suno and generated music with it. Used capcut to combine them.
中文: 6. 从生成视频导出音频,上传到 Suno 配乐,再用 CapCut 合成。
2. Latte Art
- 链接 / Link:https://x.com/aimikoda/status/2052301045309509736
- 点赞 / Likes:3464
- 工具 / Tools:GPT Image 2 + Seedance 2.0(角色表 + 分镜 + IPA)
EN: For this video, I used a Character Sheet + Storyboard + IPA. You can find the details below.
中文: 这条视频我用了角色表 + 分镜 + IPA。细节在下面。
EN: Just asked chatgpt for a storyboard with the character and the logo. Then used both character sheet and storyboard in Seedance 2.0.
中文: 只是让 ChatGPT 按角色和 logo 出了一张分镜,然后把角色表和分镜一起丢进 Seedance 2.0。
Seedance 2.0 提示词 / Video Prompt
EN
Use the storyboard @[image1] as sequential shot guidance, not as a static image. Do not treat the storyboard as one image. Follow each panel as a separate beat. Use @[image2] as character reference.
Song vocal IPA, upbeat musical delivery:
[pɔːr ðə mɪlk | lɛt ɪt spɪn]
[ˈtaɪni weɪvz ɑːr ˈdænsɪŋ ɪn]
[foʊm ɡoʊz raʊnd | ðə ˈrɪðəm stɑːrts]
[ˈdrɔːɪŋ ˈmædʒɪk | ˈdrɔːɪŋ hɑːrts]
[wʌn læst swɜːrl | wʌn ˈlɪtəl ɡloʊ]
[wɑːtʃ ðə ˈsiːkrət ˈpætərn ʃoʊ]
[ɪn ðə kʌp | ðə driːm kʌmz θruː]
[ˈlɑːteɪ ɑːrt meɪd dʒʌst fɔːr juː]
No extra text, no subtitles, no watermark, no random logo changes.
中文
把分镜 @[image1] 当连续镜头指引,不要当成一张静图。不要把分镜页当成单张图。每一格都当成独立节拍。用 @[image2] 做角色参考。
歌曲人声用 IPA,轻快音乐式表达:
[pɔːr ðə mɪlk | lɛt ɪt spɪn](倒牛奶 | 让它旋转)
[ˈtaɪni weɪvz ɑːr ˈdænsɪŋ ɪn](细小波纹在里面跳舞)
[foʊm ɡoʊz raʊnd | ðə ˈrɪðəm stɑːrts](泡沫转圈 | 节奏开始)
[ˈdrɔːɪŋ ˈmædʒɪk | ˈdrɔːɪŋ hɑːrts](画出魔法 | 画出心形)
[wʌn læst swɜːrl | wʌn ˈlɪtəl ɡloʊ](最后一圈漩涡 | 一小点光)
[wɑːtʃ ðə ˈsiːkrət ˈpætərn ʃoʊ](看秘密图案显现)
[ɪn ðə kʌp | ðə driːm kʌmz θruː](在杯子里 | 梦透出来)
[ˈlɑːteɪ ɑːrt meɪd dʒʌst fɔːr juː](拉花艺术,只为你而做)
不要额外文字、字幕、水印,也不要随机改 logo。
3. Jujutsu Kaisen Fight Club
- 链接 / Link:https://x.com/aimikoda/status/2021412326172393760
- 点赞 / Likes:2480
- 工具 / Tools:Seedance 2.0
Seedance 2.0 提示词 / Video Prompt
EN
tyler durden explains fight club rules to jujutsu kaisen characters. live action style.
中文
泰勒·德登向咒术回战角色讲解搏击俱乐部规则。真人电影风格。
4. Character Reference Sheet
- 链接 / Link:https://x.com/aimikoda/status/2048654096794538316
- 点赞 / Likes:2176
- 工具 / Tools:GPT Image 2 + Seedance 2.0
EN: All clips in the demonstration video were generated using the reference sheet image and the same Seedance 2.0 prompt. You can find the prompts in the replies.
中文: 演示视频里所有片段都用同一张角色参考表、同一条 Seedance 2.0 提示词生成。提示词在回复里。
EN: Change style and description as you need. If you want to use a reference image, write "uploaded reference" to the [SUBJECT_DESCRIPTION].
中文: 风格和描述按需改。如果要用参考图,把 [SUBJECT_DESCRIPTION] 写成 uploaded reference。
GPT Image 2 提示词 / Image Prompt
EN
Create a single unified MASTER CHARACTER REFERENCE SHEET from these inputs:
[STYLE]: [anime / stylized 3d / realistic 3d / live-action / cinematic realism / noir / stop-motion / any other style]
[SUBJECT_DESCRIPTION]: [character or person description]
Create the board in a 4:3 horizontal layout. The board layout, background, typography and spacing must be clean, neutral, minimal and technical, on a pure white or clean off-white background. Use clear section titles, readable English labels, balanced spacing, no clutter, no watermark, no logo. Apply [STYLE] only to the character and visual elements, not to the board layout or UI. All text must be clearly readable at normal viewing size. Avoid tiny or dense text. Infer all missing details from the subject description, including name, alias if suitable, role, age, personality, core theme, accent, wardrobe details, accessories, key prop if clearly relevant, visual notes and a fitting color palette.
Use this layout:
top row = left: title + horizontal info block, right: COLOR PALETTE
center = large MAIN IDENTITY + SCALE SHEET as the biggest section
right = EXPRESSION PROGRESSION + HEAD DETAIL SHEET + NEUTRAL BASELINE + POSTURE VARIATION + CLOSE-UP POSE
bottom = WARDROBE / ACCESSORIES DETAILS + PROP + HAND GESTURES
Include:
Title: CHARACTER REFERENCE SHEET
1. TOP INFO BLOCK
Name, Alias, Role, Age, Personality, Core Theme, Speech Accent
2. COLOR PALETTE
Place this in the top-right header area. Show 6 to 8 minimal clean color swatches that match the subject’s style, wardrobe, world and mood. Don't add labels.
3. MAIN IDENTITY + SCALE SHEET
This must be the largest and most prominent section. Show the subject only, with no prop, no bag, no handheld object, no extra item interaction. Show: Front, 3/4 View, Side, Back. Place the character views over subtle measurement guide lines, like a clean model sheet scale background with height marks. Also include a small SILHOUETTE GUIDE inside this same section: 2 small clean silhouette thumbnails, Neutral Stance and Profile Silhouette. Keep the silhouettes small and secondary, placed in a corner of the MAIN IDENTITY + SCALE SHEET. The subject should appear in a clean neutral presentation focused only on identity, body shape, outfit, silhouette and proportions. Add a few small notes for silhouette, posture, special traits, visual identity.
4. EXPRESSION PROGRESSION
Show exactly 8 panels of the same subject: Neutral, Curious, Worried, Surprised, Afraid, Sad, Determined, Relieved
MICRO EXPRESSIONS
Show exactly 5 panels of the same subject: subtle eye tension, slight smirk, lip tension, micro fear, controlled breath
These panels should function as both an expression sheet and a light emotional progression.
5. HEAD DETAIL SHEET
Show several close-up head references of the same subject from different angles: 3/4 Headshot, Side Headshot, Top Angle, Low Angle, Diagonal Angle
Keep facial structure, hairstyle, eyes, proportions and identity fully consistent.
6. NEUTRAL BASELINE
1 panel: fully relaxed, no emotion
7. POSTURE VARIATION
2–3 panels: relaxed, tense, confident
8. CLOSE-UP POSE
Show exactly 1 cinematic close-up pose of the same subject from chest-up or shoulder-up. Use a natural expressive pose that best fits the subject’s personality and story tone. This close-up should clearly show facial identity, hairstyle, expression, upper wardrobe detail and emotional presence.
9. WARDROBE / ACCESSORIES DETAILS
Show exactly 4 close-up callouts for important styling details such as hairstyle, outerwear, footwear, accessories, fabric or material detail.
10. PROP
Only include this section if a prop is clearly important to the subject. Show exactly 1 single clean isolated image of the prop only. Add a small info block: Object Name, Type, Traits
11. HAND GESTURES
relaxed hand, tense fingers, pointing, gripping, subtle gesture near face
Keep the subject fully consistent across all panels. The MAIN IDENTITY + SCALE SHEET must visually dominate the board. The final image should look like a premium production visual bible / character continuity sheet matching the selected [STYLE].
中文
根据以下输入,创建一张统一的「主角色参考表」:
[STYLE]:【动漫 / 风格化 3D / 写实 3D / 真人 / 电影写实 / 黑色电影 / 定格动画 / 其他风格】
[SUBJECT_DESCRIPTION]:【角色或人物描述】
画板用 4:3 横构图。版式、背景、字体和间距必须干净、中性、克制、技术感,纯白或干净米白底。分区标题清楚,英文标签可读,间距均衡,不要杂物、水印、logo。[STYLE] 只作用在角色和视觉元素上,不要作用在版式或 UI。所有文字在正常观看尺寸下都要清晰可读。避免过小或过密的字。缺失信息从人物描述推断,包括姓名、合适的别名、角色定位、年龄、性格、核心主题、口音、服装细节、配饰、确实相关的关键道具、视觉备注和一套匹配的色板。
版式:
顶行 = 左:标题 + 横向信息块,右:COLOR PALETTE(色板)
中央 = 最大的 MAIN IDENTITY + SCALE SHEET(主身份 + 比例表)
右侧 = 表情递进 + 头部细节表 + 中性基线 + 姿态变化 + 特写姿势
底部 = 服装/配饰细节 + 道具 + 手势
包含:
标题:CHARACTER REFERENCE SHEET(角色参考表)
1. 顶部信息块
姓名、别名、定位、年龄、性格、核心主题、说话口音
2. 色板
放在右上页眉区。给 6 到 8 个极简干净色块,匹配人物风格、服装、世界和情绪。不要加标签。
3. 主身份 + 比例表
必须是最大、最显眼的分区。只画人物本身,不要道具、包、手持物或额外物件互动。展示:正面、3/4、侧面、背面。人物视图叠在淡淡的测量辅助线上,像干净的模型比例表,带身高刻度。同一分区再加一个小剪影指南:2 张干净小剪影缩略图,中性站姿和侧面剪影。剪影要小、次要,放在主身份+比例表的角落。人物应是干净中性的展示,只聚焦身份、体型、服装、剪影和比例。加几条关于剪影、姿态、特殊特征、视觉身份的小备注。
4. 表情递进
同一人物正好 8 格:中性、好奇、担忧、惊讶、害怕、悲伤、坚定、释然
微表情
同一人物正好 5 格:细微眼部张力、浅浅坏笑、唇部张力、微恐惧、受控呼吸
这些格子既是表情表,也是轻度情绪递进。
5. 头部细节表
同一人物多角度头部特写:3/4 头像、侧面头像、俯角、仰角、斜角
面部结构、发型、眼睛、比例和身份全程一致。
6. 中性基线
1 格:完全放松,没有情绪
7. 姿态变化
2–3 格:放松、紧绷、自信
8. 特写姿势
正好 1 个电影感特写,胸上或肩上构图。用最符合性格和故事调性的自然表情姿势。要清楚看到面部身份、发型、表情、上装细节和情绪存在感。
9. 服装 / 配饰细节
正好 4 个特写标注,覆盖发型、外套、鞋履、配饰、面料或材质等关键造型细节。
10. 道具
只有道具对人物明显重要时才加这个分区。正好 1 张干净的道具单独图。加一个小信息块:物件名、类型、特征
11. 手势
放松的手、绷紧的手指、指向、抓握、靠近脸的细微手势
所有格子里人物必须完全一致。主身份+比例表必须在视觉上主导整板。最终图应像匹配所选 [STYLE] 的高端制作视觉圣经 / 角色连贯表。
Seedance 2.0 提示词 / Video Prompt
EN
Use the provided character sheet @[image1] as reference. Create a cinematic character introduction video. Open with the character looking into camera and speaking naturally, introducing herself in her own words. Do not treat the sheet as a single image. Use its elements as separate shots.
Structure: detail → identity → presence → full reveal
Make the character active: she moves, reacts, interacts with her environment and prop while talking
short, natural gestures, small shifts, purposeful motion
Show acting range: subtle emotional shifts while speaking (confidence, hesitation, curiosity, intensity)
express through micro-expressions, eyes, tone, and body language
Include: face close-ups, outfit/material details, prop usage, expressive performance moments
Keep everything grounded and realistic.
Camera: controlled, minimal movement (soft push-ins, light tracking, subtle handheld)
Lighting: cinematic and consistent
End on a confident mid or full shot, character fully established.
中文
用提供的角色表 @[image1] 做参考。做一条电影感角色介绍视频。开场让角色看向镜头,用自己的话说自己。不要把表当成一张图,把它的元素拆成不同镜头。
结构:细节 → 身份 → 存在感 → 全身揭示
让角色是活的:她边说边动、反应、和环境及道具互动
短而自然的手势、小位移、有目的的运动
展示演技幅度:说话时细微情绪变化(自信、犹豫、好奇、强度)
通过微表情、眼睛、语气和身体语言表达
包含:面部特写、服装/材质细节、道具使用、有表情的表演瞬间
一切保持落地、写实。
镜头:受控、最小运动(轻推、轻跟、微手持)
灯光:电影感且一致
结束在自信的中景或全身,角色完全立住。
5. Ottoman army vs Orc army
- 链接 / Link:https://x.com/aimikoda/status/2022794542756270376
- 点赞 / Likes:2130
- 工具 / Tools:Seedance 2.0
EN: This time I asked for a war between the Ottoman army and the Orc army. Seedance 2.0
中文: 这次我要的是奥斯曼军队和兽人军队打仗。Seedance 2.0
作者未在自回线程里公开更长的分镜提示词。公开文本就是上面这句。
The author did not post a longer storyboard prompt in a self-reply thread. The published text is the request above.
6. IPA + FACS 当代演唱编舞
- 链接 / Link:https://x.com/aimikoda/status/2053053922332262547
- 点赞 / Likes:2129
- 工具 / Tools:GPT Image 2 + Seedance 2.0(IPA + FACS + 彩色分镜标注)
EN: You can find color-coded storyboard prompt + seedance 2.0 prompt in the replies.
中文: 彩色分镜提示词和 Seedance 2.0 提示词在回复里。
GPT Image 2 分镜提示词 / Storyboard Prompt
EN
Create a raw contemporary dance performance storyboard focused on intense physical movement and live singing. Use reference image for the character.
16:9 storyboard sheet, 12 cinematic panels.
The actual storyboard drawings must be black and white only: rough pencil lines, minimal detail, fast gesture drawing energy, simple anatomy construction and strong silhouette readability. Keep the artwork lightweight, dynamic and unfinished like early choreography previs.
A solitary female performer sings continuously while executing an emotionally charged contemporary dance routine inside a massive empty brutalist hall. The choreography is aggressive, fluid and constantly evolving: rapid turns, floor slides, crawling transitions, sharp body isolations, trembling hands, extreme balance shifts, hair whips, lunges, jumps, collapsing movements and distorted sculptural poses. Every panel must contain visible motion and strong body momentum. Avoid static standing poses. The performer should feel trapped between ritual, exhaustion and emotional release.
Use cinematic arthouse camerawork with handheld energy, whip pans, orbit movement, overhead shots, side silhouettes, aggressive close-ups, long lens compression and extreme negative space. Keep the environment minimal: empty space, smoke, fabric motion, harsh light beams and wet floor reflections only.
Annotation color system:
red arrows = body movement
blue arrows = camera movement
green marks = framing / composition notes
orange marks = lighting direction
purple marks = vocal / emotional emphasis
black text = short lens notes and panel labels
No timestamps.
End with one overwhelming final movement pose beneath a harsh isolated spotlight.
中文
做一张生猛的当代舞表演分镜,聚焦高强度身体运动和现场演唱。角色用参考图。
16:9 分镜页,12 个电影格。
格内画必须只有黑白:粗糙铅笔线、最少细节、快速动态素描能量、简单解剖结构和强可读剪影。画面要轻、动、未完成,像早期编舞预演。
一名独舞女表演者持续唱歌,同时在巨大空旷的粗野主义大厅里完成情绪强烈的当代舞。编舞侵略、流动、不断演化:急转、地面滑行、爬行转接、锐利身体隔离、颤抖的手、极端重心切换、甩发、弓步、跳跃、坍塌动作和扭曲雕塑姿势。每一格都必须有可见运动和强身体动量。避免静态站姿。表演者应困在仪式、耗尽和情绪释放之间。
用电影艺术片运镜:手持能量、甩镜、环绕、俯拍、侧面剪影、侵略性特写、长焦压缩和极端负空间。环境极简:空、烟、布料运动、苛刻光束、湿地板反射。
标注颜色系统:
红箭头 = 身体运动
蓝箭头 = 镜头运动
绿标记 = 构图 / 取景备注
橙标记 = 灯光方向
紫标记 = 人声 / 情绪强调
黑字 = 短镜头备注和格标签
不要时间码。
以苛刻孤立聚光灯下的一个压倒性终势结束。
Seedance 2.0 提示词 / Video Prompt
EN
Use the storyboard reference @[storyboard ref] as the complete visual and choreography source for a 15-second video. Follow all 12 beats sequentially from left to right, top to bottom. Do not reinterpret the actions, poses, camera angles or emotional progression. Preserve the storyboard’s shot order, movement logic, framing variety and final pose.
Compress the full 12-beat sequence into 15 seconds. Each beat must appear clearly as a fast motion snapshot, not as a full-length action. Use urgent rhythm, quick cuts, match cuts and whip transitions. No pauses until the final beat.
Keep the same single female performer @[character ref] identity from the character reference. Do not duplicate her.
Continuous live singing throughout, with visible breath, mouth movement, body strain, fabric motion, floor contact and emotional escalation.
Environment: massive empty brutalist hall, wet reflective floor, smoke, harsh light beams, minimal space.
Cinematic arthouse camera energy: handheld movement, close-ups, overhead flashes, low angles, orbit motion and extreme negative space.
Final beat holds for the last 1 seconds under one harsh isolated spotlight.
Lyrics only once, IPA:
/aɪ muːv θruː ˈsaɪləns/
/ðə laɪt breɪks miː/
FACS: AU1+AU4 tension, AU5 intensity, AU25 singing mouth, AU26 open release, AU43 exhausted blink.
No text, no annotations, no timestamps, no watermark.
中文
用分镜参考 @[storyboard ref] 作为 15 秒视频的完整视觉和编舞来源。12 个节拍从左到右、从上到下依次执行。不要重解释动作、姿势、机位或情绪递进。保住分镜的镜头顺序、运动逻辑、取景变化和终势。
把完整 12 拍压进 15 秒。每一拍都必须清楚出现成快速运动快照,而不是完整时长动作。用紧迫节奏、快切、匹配剪辑和甩接。终拍之前不要停顿。
保持角色参考 @[character ref] 里同一名单身女表演者身份。不要把她复制成两个人。
全程持续现场演唱,可见呼吸、口型、身体用力、布料运动、触地和情绪升级。
环境:巨大空旷粗野主义大厅、湿反射地板、烟、苛刻光束、极简空间。
电影艺术片镜头能量:手持、特写、俯拍闪现、低机位、环绕、极端负空间。
终拍在最后 1 秒苛刻孤立聚光灯下停住。
歌词只出现一次,IPA:
/aɪ muːv θruː ˈsaɪləns/(我穿过寂静)
/ðə laɪt breɪks miː/(光把我击碎)
FACS:AU1+AU4 张力,AU5 强度,AU25 歌唱口型,AU26 开放释放,AU43 耗尽的眨眼。
不要文字、标注、时间码、水印。
7. White Saber × Droideka
- 链接 / Link:https://x.com/aimikoda/status/2064671294134657329
- 点赞 / Likes:2085
- 工具 / Tools:GPT Image 2 + Seedance 2.0(角色来自 Midjourney,音乐来自 Suno)
EN: You can find the prompts below. Characters created with Midjourney. Music created on Suno.
中文: 提示词在下面。角色用 Midjourney 做。音乐用 Suno 做。
GPT Image 2 分镜提示词 / Storyboard Prompt
EN
Create a 16:9 image.
[PROJECT CARD] Create a compact designed masthead, not a table. TITLE: WHITE SABER SHORELINE DUEL META LINE: night forest / sci-fi saber action / misty shoreline combat escalation PRIORITY: preserve C1 identity, grounded craft geography, C2 droid silhouette, white saber defense, red blaster trajectories, wet shoreline reflections, repeated saber deflections, and final chassis collapse. MICRO BRIEF: Begin with C1 igniting her white saber, then show her advancing through a Droideka-type droid's blaster storm, deflecting many incoming bolts, and cutting through the droid beneath its chassis.
中文
创建一张 16:9 图像。
【项目卡片】做一块设计过的紧凑报头,不要表格。
标题:WHITE SABER SHORELINE DUEL(白刃岸线对决)
元信息行:夜森林 / 科幻光剑动作 / 雾岸战斗升级
优先级:保住 C1 身份、落地飞船地理、C2 机器人剪影、白刃防御、红爆破轨迹、湿岸反射、反复挡弹、最终底盘倒塌。
微简介:从 C1 点燃白刃开始,再让她穿过德罗伊德卡式机器人的爆破风暴,挡下大量来弹,并从底盘下方切开机器人。
EN
[CONTINUITY HEADER] SEQUENCE ID: JEDDICA_DROIDEKA_SHORELINE_DUEL_15P REFERENCE PRIORITY: First provided image controls C1 face, body, wardrobe, proportions, silhouette, hair, attitude, and white saber role. Second provided image controls night forest shoreline, grounded white craft, trunks, water edge, practical lights, wet reflections, and playable geography. Third provided image controls C2 Droideka-type combat droid shape, red shell, black optic cluster, tripod legs, twin blasters, exposed lower mechanisms, and aggressive mechanical posture. This storyboard controls staging, motion, camera, continuity, combat rhythm, and effect logic.
中文
【连贯性页眉】序列编号:JEDDICA_DROIDEKA_SHORELINE_DUEL_15P
参考优先级:第一张图控制 C1 的脸、身体、服装、比例、剪影、头发、态度和白刃职责。第二张图控制夜森林岸线、落地白飞船、树干、水岸、实用灯光、湿反射和可玩地理。第三张图控制 C2 德罗伊德卡式战斗机器人外形、红壳、黑色光学簇、三脚、双爆破枪、暴露的下部机构和侵略性机械姿态。本分镜控制调度、运动、镜头、连贯性、战斗节奏和特效逻辑。
EN
[SCENE PACKET] PREMISE: On a misty forest shoreline beside a grounded craft, C1 turns a droid ambush into a precise white-saber advance through red blaster fire. LOCATION: Dark forest lake edge, tall trunks behind, grounded white craft screen right, shallow water foreground, wet sand center, shoreline mist, low practical craft lights, forest edge as C2 entry line, open combat lane between C1 and C2. START -> END: C1 ignites her white saber near the waterline -> C2 unfolds, fires, advances, absorbs reflected hits, and collapses into the shoreline after C1 cuts its exposed underside. ACTION CHAIN: white saber ignition -> droid unfolds and opens fire -> first volley closes -> C1 pivots into shallow water -> white saber deflects bolts -> C2 changes angle and intensifies barrage -> C1 advances while repeatedly redirecting fire -> overhead bolt storm -> C2 lunges forward -> reflected plasma staggers armor -> saber reflections mark water -> portrait pause -> one-direction barrage from C2 meets C1's defensive saber cage -> flank burst -> final underside cut and collapse. PROP / EFFECT STATE: One white energy saber in C1 hand; red blaster bolts originate from C2 twin cannons; C1 repeatedly deflects the bolts with her white saber; reflected bolts travel back across the battlefield; sparks, shoreline spray, mist trails, water hiss, and final shattered droid components remain visually readable. MUST READ: A calm white-saber fighter stays centered inside a red blaster storm, using repeated defensive arcs to close distance and end the droid at point blank range.
中文
【场景包】前提:在落地飞船旁的雾森林岸线上,C1 把机器人伏击变成穿过红爆破火力的精确白刃推进。
地点:暗森林湖边,后有高树干,画面右落地白飞船,前景浅水,中央湿沙,岸雾,低位飞船实用灯,林缘作为 C2 入场线,C1 与 C2 之间有开放战斗通道。
起 -> 止:C1 在水线附近点燃白刃 -> C2 展开、开火、推进、吃下反射命中,C1 切开其暴露底部后它塌进岸线。
动作链:白刃点燃 -> 机器人展开开火 -> 第一波逼近 -> C1 转入浅水 -> 白刃挡弹 -> C2 改角度加强弹幕 -> C1 边推进边反复改向火力 -> 俯拍弹雨 -> C2 前扑 -> 反射等离子打晃装甲 -> 剑光在水面留下痕迹 -> 肖像停顿 -> C2 单向弹幕撞上 C1 的防御剑笼 -> 侧翼爆发 -> 最终底部切开并倒塌。
道具/特效状态:C1 手里一把白能量剑;红爆破弹来自 C2 双炮;C1 反复用白刃挡弹;反射弹飞回战场;火花、岸线水花、雾迹、水嘶和最终碎裂机器人零件都要视觉可读。
必读:冷静的白刃战士停在红爆破风暴中心,用反复防御弧线逼近距离,近距结束机器人。
EN
[CHARACTER SANITIZATION] C1: young adult woman, short tousled blonde hair, compact athletic silhouette, cropped white poncho-like mantle over wrapped top, beige hanging sash, dark loose cropped trousers, boots, fingerless gloves, belt gear, single white energy saber, fierce stillness shifting into fast footwork and tight blade control. C2: Droideka-type combat droid, round red-and-cream armored upper body, glossy black optic cluster with red eyes, tripod legs, twin side blasters, exposed central underside mechanisms, mechanical lunging posture, no face change or humanoid redesign. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel.
中文
【角色净化】C1:年轻成年女性,短而凌乱的金发,紧凑运动体型,短白斗篷式披肩罩在缠绕上衣外,米色垂带,深色宽松短裤,靴子,无指手套,腰带装备,单把白能量剑,凶猛的静止转入快脚步和紧剑控。
C2:德罗伊德卡式战斗机器人,圆红奶油装甲上身,亮黑光学簇带红眼,三脚,两侧双爆破枪,中央底部机构暴露,机械前扑姿态,不要改脸或改成类人。
删掉互相矛盾的特征、看不见的心理、过密服装细节,以及无法出现在格子里的背景故事。
EN
[IDENTITY CONSISTENCY] Provided C1 reference controls face, body, wardrobe, proportions, hair, and silhouette; provided environment reference controls setting anchors; provided droid reference controls C2 silhouette and mechanical design. Keep C1's white mantle, beige sash, dark pants, boots, gloves, belt, and single white saber consistent. Keep C2's round upper shell, black optic cluster, tripod stance, twin cannons, and exposed underside consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add extra sabers or extra droids.
中文
【身份一致】C1 参考控制脸、身体、服装、比例、头发和剪影;环境参考控制场景锚点;机器人参考控制 C2 剪影和机械设计。保持 C1 的白披肩、米色垂带、深色裤子、靴子、手套、腰带和单白刃一致。保持 C2 的圆上壳、黑光学簇、三脚站姿、双炮和暴露底部一致。不要重设计、改年龄、美化、融合、复制,也不要加额外光剑或额外机器人。
EN: [STORYBOARD PURITY] same as post 1: visual-only low-detail monochrome rough sketches; labels outside panels.
中文: 【分镜纯度】与第 1 条相同:格内只是低细节单色草图;标签放在格外。
EN: [MASTER SHOT RULE] P02 shows full playable geography: C1 near wet shoreline foreground/center-left, grounded craft screen right, lake foreground, forest edge background, C2 unfolding beyond shoreline, and a clear combat lane between them.
中文: 【主镜头规则】P02 画出完整可玩地理:C1 靠近前景/中左湿岸,飞船画面右,湖在前景,林缘在背景,C2 在岸外展开,两人之间有清晰战斗通道。
EN: [EMOTIONAL ARC] Ignition decision -> mechanical threat reveal -> first danger spike -> controlled defense -> repeated saber deflections -> escalating pressure -> close-range resolve -> final impact
中文: 【情绪弧】点火决定 -> 机械威胁揭示 -> 第一次危险尖峰 -> 受控防御 -> 反复挡弹 -> 压力升级 -> 近距解决 -> 最终冲击
镜号页眉 / Panel Headers
| EN | 中文 |
|---|---|
| P01 / 50mm profile / White ignite | P01 / 50mm 侧面 / 白刃点燃 |
| P02 / low 24mm / Droid unfolds | P02 / 低机位 24mm / 机器人展开 |
| P03 / macro insert / Twin burst | P03 / 微距插入 / 双炮爆发 |
| P04 / low 35mm / Water pivot | P04 / 低机位 35mm / 水中转向 |
| P05 / 35mm clash / First deflect | P05 / 35mm 交锋 / 第一次偏转 |
| P06 / 85mm tight / Angle shift | P06 / 85mm 特写 / 角度切换 |
| P07 / 35mm flow / Redirect advance | P07 / 35mm 流动 / 改向推进 |
| P08 / overhead 24mm / Deflect storm | P08 / 俯拍 24mm / 挡下风暴 |
| P09 / side 35mm / Droid lunge | P09 / 侧面 35mm / 机器人前扑 |
| P10 / 50mm impact / Armor stagger | P10 / 50mm 冲击 / 装甲打晃 |
| P11 / macro water / Reflection hiss | P11 / 微距水面 / 反射嘶声 |
| P12 / 85mm portrait / Servo pause | P12 / 85mm 肖像 / 舵机停顿 |
| P13 / 35mm orbit / One-way cage | P13 / 35mm 环绕 / 单向剑笼 |
| P14 / 35mm burst / Flank pass | P14 / 35mm 爆发 / 侧翼通过 |
| P15 / low 24mm / Chassis cut | P15 / 低机位 24mm / 底盘切开 |
EN
[SEQUENCE] Grid: 15 panels in a compact 5x3 cinematic storyboard sheet; panel artwork stays monochrome rough sketch while the director strip carries the full action escalation from white-saber ignition through repeated blaster deflections, one-direction P13 barrage, flank pass, and final droid collapse.
中文
【序列】网格:15 格,紧凑 5x3 电影分镜页;格内保持单色草图,导演条承担从白刃点燃、反复挡弹、P13 单向弹幕、侧翼通过到机器人倒塌的完整动作升级。
Seedance 2.0 提示词 / Video Prompt
EN
Use @[Storyboard Ref] as the storyboard for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. Use @[Char ref] as C1 reference. Use @[Droideka ref] as C2 combat droid reference.
EMOTIONAL GUIDANCE: Valence: focused calm into controlled danger into decisive release. Arousal: ignition -> reveal -> blaster spike -> repeated deflections -> storm pressure -> pause -> one-way barrage -> flank burst -> impact, shown through eye-line, footwork, white blade height, cloak snap, droid drive, sparks, spray, collapse.
AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence: lake laps, servos, white saber hum, blasters, deflections, water hiss, boots, cloak snap, metal collapse.
BEATS:
1: Profile push. C1 ignites the white saber; light reflects on wet sand, water, and the grounded craft.
2: Low wide. C2 unfolds into tripod combat stance at the forest edge, twin blasters rotating toward C1.
3: Macro burst. Red bolts erupt from both cannons through mist and shoreline spray.
4: Low burst. C1 pivots, boots slicing shallow water as the first volley closes.
5: Clash. The white saber catches bolts; sparks and reflected plasma scatter across shore.
6: Tight. C1's eye-line shifts as C2 changes angle and intensifies fire.
7: Wide flow. C1 advances, repeatedly deflecting red bolts back with white saber arcs.
8: Overhead. Red bolts converge while C1 stays centered, deflecting the storm back toward C2.
9: Side track. C2 lunges on tripod legs, closing distance under suppressive fire.
10: Impact. Reflected plasma hits C2 armor, forcing a brief stagger without stopping it.
11: Water insert. White saber trail curves across the lake reflection as bolts skip and hiss.
12: Portrait pause. C1 and C2 hang still; saber hum, water drip, and servos fill the air.
13: Orbit. All incoming red bolts come from one direction only, from C2's side; C1's white saber wraps a luminous cage that deflects the wall of fire.
14: Burst close. C1 slips past the final volley, cloak snapping as she reaches C2's flank.
15: Hero finish. The white saber cuts exposed mechanisms beneath C2; sparks and parts explode outward as the droid collapses into the shoreline.
中文
用 @[Storyboard Ref] 作为序列分镜。把每一格都当成同一条电影序列里的连续镜头。严格按格序,不要发明别的覆盖镜头。还原格子所暗示的成片序列,而不是还原分镜纸画风。用 @[Char ref] 做 C1 参考。用 @[Droideka ref] 做 C2 战斗机器人参考。
情绪指引:效价从专注平静进入受控危险再进入决断释放。唤醒:点燃 -> 揭示 -> 爆破尖峰 -> 反复偏转 -> 风暴压力 -> 停顿 -> 单向弹幕 -> 侧翼爆发 -> 冲击,通过视线、脚步、白刃高度、披肩抽打、机器人驱动、火花、水花、倒塌来表现。
音频:不要背景音乐或配乐。只用场景声、拟音、冲击、质感和静默:湖拍岸、舵机、白刃嗡鸣、爆破、偏转、水嘶、靴子、披肩抽打、金属倒塌。
节拍:
1:侧面推进。C1 点燃白刃;光照在湿沙、水面和落地飞船上。
2:低广角。C2 在林缘展开成三脚战斗姿态,双爆破枪转向 C1。
3:微距爆发。红弹从双炮穿过雾和岸线水花喷出。
4:低机位爆发。C1 转向,靴切开浅水,第一波逼近。
5:交锋。白刃接住弹;火花和反射等离子散在岸上。
6:特写。C1 视线切换,C2 改角度并加强火力。
7:广角流动。C1 推进,反复用白刃弧把红弹挡回去。
8:俯拍。红弹汇聚,C1 停在中心,把风暴挡回 C2。
9:侧面跟踪。C2 用三脚前扑,在压制火力下缩短距离。
10:冲击。反射等离子打中 C2 装甲,短暂打晃但没停下它。
11:水面插入。白刃拖尾在湖面反射里画弧,弹跳过并嘶叫。
12:肖像停顿。C1 和 C2 停住;剑嗡、水滴和舵机填满空气。
13:环绕。所有来红弹只从一个方向来,从 C2 一侧;C1 的白刃缠成发光笼子,挡下火墙。
14:爆发近景。C1 从最后一波里滑过,披肩抽打,到达 C2 侧翼。
15:英雄终镜。白刃切开 C2 下方暴露机构;火花和零件向外炸开,机器人塌进岸线。
8. Midjourney v8.2 + GPT Image 2 + Seedance 2.0 角色编舞
- 链接 / Link:https://x.com/aimikoda/status/2071221581758582997
- 点赞 / Likes:1875
- 工具 / Tools:Midjourney v8.2 + GPT Image 2 + Seedance 2.0
EN: These characters were made for choreography like this. Prompts in the replies.
中文: 这些角色就是为这种编舞做的。提示词在回复里。
Midjourney
EN: --sref 2523336497 --profile txgf1m1 --stylize 1000 --preview
中文: 风格参考 --sref 2523336497,个人档案 --profile txgf1m1,风格化 --stylize 1000,预览 --preview(参数保持原样使用)
GPT Image 2 分镜提示词 / Storyboard Prompt
EN
Create a 16:9 anime action storyboard.
[SUBJECT] Modern-minimal board for a warehouse duel: hands-pocketed lead girl redirects a swordsman with kicks, flings his sword away, wall-slams him, and ends with drawn-back hair impalement.
[HEADER] Clean production-board header; graphics outside panels only. The header must contain exactly these two quoted lines: "HAIRTRIGGER SILENCE" "A pocket-still fighter disarms, wall-slams, and impales with drawn-back hair."
[BOARD STRUCTURE] Use AUTO layout, 14 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order.
[VISUAL STYLE] Panel interiors: silent open-outline blocking thumbnails, thin graphite strokes, white paper, broad negative space, minimal slab/pillar/prop anchors. Use outer body and limb contours only; no faces, clothing detail, texture, tonal shading, fills, or color. Keep final color/light/wardrobe/palette only in `prompt_video.txt`. Effects are attached abstract marks only: contact bursts, dust wedges, smoke plumes, impact rings, or short trails tied to blade, sneaker, hair, floor, or impact point.
[REFERENCES] Image A: lead silhouette, oversized hoodie block, very long hair mass, hands-in-pockets posture only. Image B: masked opponent silhouette, hooded jacket block, single large sword shape only. Each reference is exclusive to its assigned role; do not draw portraits, model sheets, samples, or inset images.
[CONTINUITY] Keep two fighters, one sword, one lead hair mass, attached locks, effect origins, screen direction, cracked slab, and pillars consistent. Carried, dropped, blocked, attached, airborne, fallen, or pinned states are the same role/object, not copies. Keep sword, hair, and effect marks separate. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as then, after, before, first, next, later, or remains ... then.
[COUNT LOCK] Every panel preserves exactly two fighter silhouettes and one sword prop. Active hair divides into five broad ribbon locks with clean contours, tapered tips, smooth interiors, all connected to the lead silhouette. From P07 onward, all visible long hair is those active ribbons; back of head shows only shared roots, no loose rear curtain. Final three panels use thick ribbons; tension panel keeps a clear empty gap; lead girl faces opponent.
[TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, count text, notes, arrows, callouts, or annotations inside panels.
[CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, insets, dense detail, panel color, duplicate/ghost entities, before-after copies, labels, IDs, count drift, and effect marks as props, icons, arrows, stickers, UI, or floating objects.
中文
创建一张 16:9 动漫动作分镜。
【主题】现代极简仓库对决板:双手插兜的女主角用踢击改向剑士,把剑甩走,把他砸向墙,最后用后拉的头发刺穿。
【页眉】干净的制作板页眉;图形只在格外。页眉必须正好包含这两句引语:"HAIRTRIGGER SILENCE"(一触即发的静) "A pocket-still fighter disarms, wall-slams, and impales with drawn-back hair."(插兜静止的战士缴械、砸墙,并用后拉头发刺穿。)
【板结构】AUTO 布局,14 格。紧凑格头格式必须是:`P## / shot tag / beat name`。按 BEATS 条目的 P## 顺序一格一拍。
【视觉风格】格内:无声开放轮廓调度缩略图,细石墨线,白纸,大片负空间,最少的板/柱/道具锚点。只用身体和四肢外轮廓;不要脸、服装细节、纹理、色调阴影、填充或颜色。最终颜色/光/服装/色板只放在 `prompt_video.txt`。特效只是附着的抽象标记:接触爆发、尘楔、烟羽、冲击环,或绑在刀、球鞋、头发、地面、冲击点上的短拖尾。
【参考】图 A:女主角剪影、过大卫衣块、很长的头发团、只做插兜姿势。图 B:蒙面对手剪影、连帽夹克块、一把大剑形状。每张参考只属于自己的角色;不要画肖像、模型表、样例或内嵌图。
【连贯性】保持两名战士、一把剑、一团女主角头发、附着发束、特效起点、画面方向、裂地板和柱子一致。携带、掉落、挡住、附着、腾空、倒下或钉住的状态是同一角色/物件,不是复制体。剑、头发和特效标记分开。每一格是一个冻结瞬间,每个角色/物件一个姿势/状态;避免 then / after / before / first / next / later 这类前后文措辞。
【数量锁定】每格正好两个战士剪影和一把剑。活动头发分成五束宽丝带,轮廓干净、尖端收细、内部平滑,全部连在女主角剪影上。从 P07 起,所有可见长发都是这些活动丝带;后脑只显示共享发根,不要松散后帘。最后三格用粗丝带;张力格保持清晰空档;女主角面向对手。
【文字规则】可见文字:只有那两句引语页眉和紧凑格头。不要在格内渲染分区标签、角色名、实体 ID、计数文字、备注、箭头、标注或注释。
【约束】避免 logo、水印、叠层、额外格子、内嵌、过密细节、格内颜色、复制/残影实体、前后复制、标签、ID、数量漂移,以及把特效标记画成道具、图标、箭头、贴纸、UI 或漂浮物。
分镜节拍 / Storyboard Beats
| EN | 中文 |
|---|---|
| P01 / canted impact / high blade: Low canted wide; masked opponent lunges from screen right with sword overhead, lead girl screen left lifts right sneaker to meet the blade side. | P01 / 倾斜冲击 / 高举刀:低倾斜广角;蒙面对手从画面右前扑,剑举过顶,女主角在画面左抬右球鞋去接刀面。 |
| P02 / sole evidence / blade stop: Extreme close on sneaker sole pressing the flat sword face. | P02 / 鞋底证据 / 刀停:极度特写,球鞋底压住扁平刀面。 |
| P03 / low impact / crescent deflect: Ground-level low angle; lead girl pivots and crescent-kicks the thrusting sword aside. | P03 / 低冲击 / 新月偏转:贴地低机位;女主角转身,新月踢把刺来的剑踢开。 |
| P04 / diagonal trap / hilt jam: Lead girl's raised knee and sneaker tip pin the sword hilt off-center. | P04 / 斜向陷阱 / 剑柄卡住:抬起的膝和鞋尖把剑柄偏心钉住。 |
| P05 / overhead escape / airborne tap: Top-down; she is suspended above the low sweep with both sneakers touching sword guard. | P05 / 俯视逃脱 / 腾空点触:俯拍;她悬在低扫之上,两只球鞋点在护手上。 |
| P06 / close pressure / standing stamp: She stays upright inside the horizontal sword path, one sneaker stamping the flat blade downward. | P06 / 近距压迫 / 站立踩踏:她在水平剑路里保持直立,一只球鞋把扁平刀面踩下去。 |
| P07 / rear isolation / hair waking: Rear medium; hands pocketed, hair mass lifting into five broad ribbon locks toward opponent. | P07 / 背面隔离 / 头发醒来:背面中景;手插兜,头发团抬起成五束宽丝带朝向对手。 |
| P08 / blade close / hair lock: Two broad hair ribbons wrap blade at two points. | P08 / 刀特写 / 头发锁:两束宽发丝在两点缠住刀刃。 |
| P09 / wide disarm / sword thrown: Thick hair ribbons hooked to the sword, one sword flying toward far pillar, opponent empty-handed. | P09 / 广角缴械 / 剑被甩走:粗发丝钩住剑,剑飞向远处柱子,对手空手。 |
| P10 / canted grab / body pull: Thick hair ribbons wrap opponent's torso and upper arms, pulling him toward wall. | P10 / 倾斜抓取 / 拉身:粗发丝缠住对手躯干和上臂,把他拉向墙。 |
| P11 / wall aftermath / unconscious drop: Opponent slumps unconscious at wall base; same sword far away on slab. | P11 / 撞墙余波 / 昏迷落下:对手在墙根昏迷瘫下;同一把剑远在石板上。 |
| P12 / wide tension / hair drawn: Five thick ribbon locks pull backward away from him, clear empty gap. | P12 / 广角张力 / 头发后拉:五束粗丝带向后远离他,中间空档清楚。 |
| P13 / canted release / heavy entry: Five curved ribbons whip into shoulders, chest, abdomen, and thigh with impact rings. | P13 / 倾斜释放 / 沉重进入:五束弯丝抽进肩、胸、腹、大腿,带冲击环。 |
| P14 / vertical verdict / curved impalement: Five thick curved ribbons pass through him into wall/floor plane. | P14 / 垂直判决 / 弯曲刺穿:五束粗弯丝穿过他进入墙/地平面。 |
Seedance 2.0 提示词 / Video Prompt
EN
Use @[storyboard ref] only as the layout anchor for shot order, camera grammar, staging, screen direction, and spatial continuity. Render the final scene from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, wrong letters, extra limbs or silhouettes, stray marks, arrows, icons, effect scribbles, borders, headers, and typography. Read each panel as a separate shot sample. Preserve C1/C2/object identities and do not merge panel poses into one shot. Use @[char1] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; use @[char2] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes only guide staging.
VISUAL STYLE: High-fidelity 2D anime action; hard floor source and sword glow, saturated teal-lime-magenta against deep concrete, wide/normal lens feel, shallow insert focus, dust bloom, crisp smears, and stylized impacts.
AUDIO: No score. Use warehouse air, sword hum, sneaker squeal on energy and concrete, hair-whip snaps, body whooshes, dust hits, cracked-floor impact, and a short low-frequency drop on the final pin.
ENVIRONMENT: Abandoned concrete warehouse: cracked central slab, two steel pillars, high window shafts, and one glowing floor spill.
EMOTIONAL GUIDANCE: C2 escalates with force while C1 stays loose, hands pocketed, turning defense into a trap.
RHYTHM + ESCALATION: Open on impact, snap through short counters, strip the sword away, slam C2 into the wall, then finish with one drawn-back hair impalement.
BEATS:
P01: Canted wide impact open: C2 is already mid-lunge from screen right with the glowing sword overhead; C1 screen left leans back, hands pocketed, right sneaker catching the blade side.
P02: Extreme sole insert: the flat blade skids across C1's sneaker tread, rubber squealing as sparks peel from the blocked sword face.
P03: Low impact angle: C2 thrusts from screen right; C1 pivots on one heel and crescent-kicks the blade aside as the sword misses her ribs.
P04: Tight diagonal medium: C2 chops down; C1 jams the hilt with her raised left knee and sneaker tip, folding his wrist axis off balance.
P05: Overhead escape: C2 sweeps low; C1 springs over the blade and taps the sword guard with both sneakers, hands pocketed, a dust ring below.
P06: Tight waist-level beat: C2 slashes across her chest path; C1 stays upright, slips inside the arc, and stamps the flat blade down with one sneaker.
P07: Rear medium isolation: C1 rises onto one foot; long hair lifts into thick controlled ropes toward C2 as his sword recovers screen right.
P08: Canted blade close: hair ropes clamp the sword blade at two points; the glow bends inside the lock, C2's arms freeze, C1's head becomes the lever.
P09: Wide disarm: C1 yanks her head back once; the hair strips the sword from C2's grip and flings it spinning toward the far pillar, leaving C2 empty-handed.
P10: Canted grab: the hair releases the sword and lashes around C2's torso and upper arms; C1 whips her head sideways, pulling him off balance toward the wall.
P11: Wall impact aftermath: C2 hits the concrete wall hard and slumps unconscious at its base; dust and wall chips burst outward while the sword lies far away.
P12: Wide tension setup: C1 faces C2 and plants near the wall as he slumps below; her hair bows backward away from him in thick loaded arcs, leaving a clear empty gap.
P13: Canted release beat: C1 stays facing C2; all long hair commits forward as heavy spear-like locks with no loose rear curtain; pointed ends punch into his body with dust shock.
P14: Vertical wall-side final: C1 still faces C2 as the same thick hair locks stay bowed through his body into the wall/floor, back of head clean at the roots; sword out of reach.
中文
@[storyboard ref] 只做镜头顺序、运镜语法、调度、画面方向和空间连贯的布局锚。最终场景按这条提示词和映射参考来渲染;忽略分镜画风、简化解剖、格内文字、畸形道具、错字、多余肢体或剪影、杂线、箭头、图标、特效涂鸦、边框、页眉和字体。把每一格当成独立镜头样例。保住 C1/C2/物件身份,不要把多格姿势合成一个镜头。@[char1] 只负责 C1 最终外观、脸、身体、服装、比例、材质和相似度;@[char2] 只负责 C2 的对应项;分镜剪影只指导调度。
视觉风格:高保真 2D 动漫动作;硬地面光源和剑光,饱和青绿-柠檬-品红压在深混凝土上,广角/标准镜头感,插入浅景深,尘雾绽开,利落拖影,风格化冲击。
音频:不要配乐。用仓库空气、剑嗡、球鞋在能量和混凝土上的尖叫、甩发啪响、身体破风、尘击、裂地冲击,以及最终钉死时一小段低频下落。
环境:废弃混凝土仓库:中央裂板、两根钢柱、高窗光柱、一摊发光地面溢光。
情绪指引:C2 用武力升级,C1 保持松、手插兜,把防御变成陷阱。
节奏+升级:从冲击开场,快切短反击,抽走剑,把 C2 砸进墙,再用一次后拉头发刺穿收束。
节拍:
P01:倾斜广角冲击开场:C2 已从画面右半路前扑,发光剑举过顶;C1 在画面左后仰,手插兜,右球鞋接住刀面。
P02:极度鞋底插入:扁平刀面从 C1 球鞋纹路上滑过,橡胶尖叫,火花从被挡住的刀面剥落。
P03:低冲击角:C2 从画面右刺来;C1 单脚跟转身,新月踢把刀踢开,剑错过肋骨。
P04:紧斜中景:C2 下劈;C1 用抬起的左膝和鞋尖卡住剑柄,把他的手腕轴折离平衡。
P05:俯视逃脱:C2 低扫;C1 跃过刀,两只球鞋点护手,手仍插兜,下方一圈尘环。
P06:腰际紧拍:C2 横砍她的胸线;C1 保持直立,滑进弧内,一只球鞋把扁平刀面踩下。
P07:背面中景隔离:C1 单脚升起;长发抬成粗而受控的绳索朝向 C2,他的剑在画面右回收。
P08:倾斜刀特写:发绳在两点夹住刀刃;光在锁里弯曲,C2 手臂冻住,C1 的头变成杠杆。
P09:广角缴械:C1 头向后猛拉一次;头发把剑从 C2 手里抽走,旋转甩向远处柱子,C2 空手。
P10:倾斜抓取:头发放开剑,抽缠 C2 躯干和上臂;C1 头向侧甩,把他拉失衡朝向墙。
P11:撞墙余波:C2 重撞混凝土墙,在墙根昏迷瘫下;尘和墙屑向外爆,剑躺在远处。
P12:广角张力铺垫:C1 面向 C2,在墙边站稳,他瘫在下面;头发成粗满弓弧向后远离他,中间空档清楚。
P13:倾斜释放拍:C1 仍面向 C2;所有长发向前变成沉重矛状发束,没有松散后帘;尖端打进他身体,带尘震。
P14:垂直靠墙终镜:C1 仍面向 C2,同一束粗发保持弓穿过他身体进入墙/地,后脑在发根处干净;剑够不着。
9. WW3 trailer
- 链接 / Link:https://x.com/aimikoda/status/2021570374631071836
- 点赞 / Likes:1512
- 工具 / Tools:Seedance 2.0
Seedance 2.0 提示词 / Video Prompt
EN
I asked for a WW3 trailer.
中文
我要的是一部第三次世界大战预告片。
作者未在自回线程里公开更长的分镜提示词。公开文本就是上面这句。
The author did not post a longer storyboard prompt in a self-reply thread. The published text is the request above.
10. MiniMax H3 Character Introduction
- 链接 / Link:https://x.com/aimikoda/status/2086412223061135392
- 点赞 / Likes:1506
- 工具 / Tools:MiniMax H3
EN: The original post is the full prompt.
中文: 原帖就是完整提示词。
MiniMax H3 提示词 / Video Prompt
EN
Use @[char ref] as the sole character reference. Preserve the exact identity, face, body proportions, hairstyle, outfit, colors, materials and overall silhouette of the character throughout the entire video. Do not redesign, simplify or replace any defining visual features.
Create a cinematic character introduction focused on presence, silhouette, attitude and controlled motion.
0–4s
Begin with a close shot of a defining lower-body or detail element such as boots, shoes, feet, hands, clothing hem or an important accessory. The character enters frame or settles into position. The camera slowly tracks upward while hair, clothing and secondary elements move naturally in the wind or environment.
4–8s
Reveal more of the body with a medium or medium-wide shot from the back, side or three-quarter angle. The character stands in a calm, composed way inside the environment. The camera makes a smooth orbit, arc or lateral move to gradually reveal the character’s face and silhouette.
8–12s
Move into a tight cinematic portrait or upper-body shot. The character performs one subtle signature action that fits their personality, such as lifting the chin, turning the head, adjusting clothing, brushing hair aside, opening a hand, looking toward camera, or shifting posture. Keep the motion minimal and intentional. The expression should match the character’s vibe.
12–15s
End with a strong full-body hero shot that clearly presents the entire design and silhouette. Use a low-angle, eye-level or slightly dramatic framing depending on the character’s personality. The character settles into a natural final pose and holds it confidently for a clean final reveal.
VISUAL DIRECTION
Premium cinematic presentation. Match the visual medium and rendering style of @[char ref]. Emphasize clean silhouette, elegant staging, subtle secondary motion, believable hair and cloth movement, strong composition, atmospheric depth and polished lighting. The scene should feel like a high-end anime, game or film character introduction.
CAMERA
Use a clear progression from detail reveal to partial reveal to face reveal to full-body hero reveal. Camera movement should be smooth, controlled and intentional. Avoid chaotic motion.
ENVIRONMENT
Place the character in a fitting environment that supports their identity and mood. The background should enhance the character without distracting from them.
中文
用 @[char ref] 作为唯一角色参考。整段视频保住角色的精确身份、脸、身体比例、发型、服装、颜色、材质和整体剪影。不要重设计、简化或替换任何决定性视觉特征。
做一条电影感角色介绍,聚焦存在感、剪影、态度和受控运动。
0–4 秒
从定义性的下半身或细节特写开始,比如靴子、鞋、脚、手、衣摆或重要配饰。角色入画或就位。镜头缓慢上移,头发、衣服和次要元素在风或环境里自然动。
4–8 秒
用中景或中广角,从背面、侧面或 3/4 角揭示更多身体。角色在环境里平静、镇定地站着。镜头做平滑环绕、弧线或横向移动,逐渐揭示脸和剪影。
8–12 秒
进入紧凑电影肖像或上半身镜头。角色做一个符合性格的细微标志动作,比如抬下巴、转头、整理衣服、把头发拨开、张开手、看向镜头,或换姿态。动作保持最小且有意图。表情要匹配角色气场。
12–15 秒
以强有力的全身英雄镜头结束,清楚呈现完整设计和剪影。按性格用低机位、平视或略戏剧的构图。角色落入自然终势,自信停住,做一次干净的最终揭示。
视觉方向
高端电影呈现。匹配 @[char ref] 的视觉媒介和渲染风格。强调干净剪影、优雅调度、细微次要运动、可信的头发和布料运动、强构图、氛围纵深和抛光灯光。场景应像高端动漫、游戏或电影角色介绍。
镜头
用清晰递进:细节揭示 -> 局部揭示 -> 脸部揭示 -> 全身英雄揭示。运镜平滑、受控、有意图。避免混乱运动。
环境
把角色放进支持其身份和情绪的合适环境。背景要增强角色,而不是抢走注意力。